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Old Jan 22, 2007, 08:25 PM // 20:25   #1
Pre-Searing Cadet
 
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Default Weapon of Remedy Build

There's been some talk about the use of Weapon of Remedy as the basis for healing/dps builds. I've been running a remedy build in RA, TA and PVE groups for some time and can attest to its effectiveness as both a primary healer and backup healer.

The build I've been using follows:

12 + 1 + 3 Restoration
12 Inspiration

[skill]Weapon of Remedy[/skill][skill]Vengeful Weapon[/skill][skill]Mend Body and Soul[/skill][skill]Wielder's Boon[/skill][skill]Inspired Hex[/skill][skill]Power Drain[/skill][skill]Leech Signet[/skill][skill]Resurrection Signet[/skill]

Build Theory:

The idea is to have a build with highly spammable, fast heals in the form of life-steals and standard heals. You also have condition and hex removal, as well as interrupts and energy management. The build needs to be highly mobile (thus no spirits) and still contribute to team dps. The life-steals are difficult to prevent (the enchants fire off too quick) and hard to mitigate.

Use:

Spam Weapon of Remedy and Vengeful Weapon on who-ever is taking damage. They do 75 and 60 point life-steals (that's armor ignoring damage) respectively. Take care to cast them when the previous one fires off, or you'll just end up unnecessarily over-riding the previous one. You can tell when it goes off by watching the sword symbol on their life bar. With the fast recast time on the life steals your target can withstand a ton of pressure and be putting out a ton of damage just by taking hits. Use the other 2 heals as necessary, but make sure you resort to the life steals first. Use Hex removal when needed and your interupts when the other teams pressure stalls (usually after their first meleer drops).

For TA and PVE, this build works incredibly well with a protection monk and two high-dps players. Having an assassin with a shadow step skill seems to work best as they can rush in solo, pull all the aggro and stand there and laugh while everyone dies around them. The hex removal on this build is very limited so consider that a weakness and room for improvement. If using this build as the primary healer or with another heal-specced monk, you need at least one solid spiker in the group or the fights just take too long.

I've tried utilizing Monk as a secondary but can't seem to make it work (keep in mind that it's the spam-ability of the two life-steals that are most important). Using monk e-management doesn't seem to work as well as Power Drain and Leech Signet. With 4 energy regen and careful attention to spell timing, the low cost of the spells is easily overcome with an occasional interupt.

I've tried including a single spirit to gain more benifit from Mend Body and Soul, but quite frankly using spirits slows the build down and decreases mobility. Plus, the second you pop a spirit you become a prime target; it's amazing how much you get ignored as a backline ritualist without any spirits.

Using this build in RA as the only healer with two dervs and an assassin, we pulled in 22 consecutive wins starting in RA and rolling through TA. It doesn't always work like that, but it's sure nice when it does

Last edited by Galafan_Locke; Jan 22, 2007 at 08:28 PM // 20:28..
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Old Jan 25, 2007, 08:27 AM // 08:27   #2
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I wouldn't use wielder's boon with those two weapon spells specifically, because you've got a high chance that you'll miss out on the bonus heal, especially so when your target is... taking any damage :P.

It's a pretty general build, though. Not saying its bad or anything, it would work decently well. Good job.
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Old Jan 30, 2007, 01:33 AM // 01:33   #3
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Wink "Finally....."

One of the builds i have cept instead of Leech i have Re Enachant, and instead of Boon i hav Resilient, but at least ur teh 1st person to come with a build thts original from everyone elses. + god knows im not tht fund of support roles, but w/ a build like this i feel like my teammates and myself are all Vengeful bastards: tht way not only am i healing and removing conditions but im doing spike damage while preventing spikes to myself or my teammates. i honestly didnt think ne1 wud try out sumfin i thot of gj bra for making it happen!!
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Old Jan 30, 2007, 01:54 AM // 01:54   #4
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Quote:
Originally Posted by Michael Dennis
One of the builds i have cept instead of Leech i have Re Enachant, and instead of Boon i hav Resilient, but at least ur teh 1st person to come with a build thts original from everyone elses. + god knows im not tht fund of support roles, but w/ a build like this i feel like my teammates and myself are all Vengeful bastards: tht way not only am i healing and removing conditions but im doing spike damage while preventing spikes to myself or my teammates. i honestly didnt think ne1 wud try out sumfin i thot of gj bra for making it happen!!
He's not the first, dear.

I've been using Drain Delusions and Ether Phantom instead of the your other inspiration spells... and adding GwT instead. Much better survivability, lot more spamming ^.^
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Old Jan 31, 2007, 04:07 AM // 04:07   #5
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Post RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing Awsome..............

Quote:
Originally Posted by Geishe
He's not the first, dear.

I've been using Drain Delusions and Ether Phantom instead of the your other inspiration spells... and adding GwT instead. Much better survivability, lot more spamming ^.^
thats genius, never thought of that im definitely trying that out, its nice to know that there are original ppl like myself that play GW. if you have any other ideas, you want to scrimmage to try it out? pm me
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Old Jan 31, 2007, 04:14 AM // 04:14   #6
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Yes, Weapon Of Remedy tends to own RA - I've gotten multiple glad points running it, and it's a blast too. I run something similar, but I use Generous Was Tsungrai for the mad self heal (it's even better when you recast while holding it for the maintain of the high health - then you can drop it again if you need to for over 500hp of healing). I also run with Hexbreaker because hexes are so rampant in RA, and leech sig for some much needed energy management. To round it out, Mend Body And Soul and Soothing Memories (yay +3 energy when holding GwT!). Of course I have WoR and VW, as well as the classic res sig. So awesome.
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Old Jan 31, 2007, 04:32 AM // 04:32   #7
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Exclamation

And finally for all those support Rt, u can become one vengeful bastard and do some damage; and w/ out worrying using tht srry excuse for an attribute "Channeling" (god knows how much i hate tht atribute) but yeah ow i support and do dmg, so im good
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Old Feb 07, 2007, 05:43 PM // 17:43   #8
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I use Channeling and Reverse hex as my only insp skills.
I use Soothing memories as heal, Protective was kaolai as the pot + heal Party, and Renewing memories to further improve E-management.
With correct positionning, you never run into energy issues.
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Old Feb 10, 2007, 04:22 AM // 04:22   #9
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Quote:
Originally Posted by Michael Dennis
thats genius, never thought of that im definitely trying that out, its nice to know that there are original ppl like myself that play GW. if you have any other ideas, you want to scrimmage to try it out? pm me
Its not new, plus its semi strong. I tried it in RA. We had a Spirit Spammer, I was your build, a Toucher and another toucher. A interusting build that you have, but as I say again. This build isn't the first. I got 106 glad points total, HOWEVER! This build is energy taker all over it. Sadly the mesmer draining and interupting spells isn't going to work. This is a healing build so you won't be target an enemy. It wasn't the Build that got me so far and got me 12 glad points in one team, it was the team was that got us far. The build is good, nor bad. Its not going to impress or be rejected, I think there is another thread that has these similer skills.
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Old Feb 11, 2007, 10:17 PM // 22:17   #10
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^^^ my ---- is bigger than yours!!! WOOW
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